|
Author |
Thread Statistics | Show CCP posts - 4 post(s) |

Moac Tor
Cy-Core Industries Stain Confederation
303
|
Posted - 2015.11.06 20:44:04 -
[1] - Quote
With this change HICs are going to become an essential part of any gang, and will also be great solo fighters.
Personally I think that the base stats on the HICs will need to be toned down; or as some of the others have mentioned perhaps some drawback when using the script.
Having this range on a scram on a powerful hull such as the HIC will be incredibly powerful. And on top you get the option to deploy a bubble. Why would you chose to roam in anything else with a ship this powerful... HACs will be sidelined without a doubt, and this will be another nerf in the overall meta to battlecruisers.
Yes this script definitely needs to apply some drawbacks to the velocity of the HIC.
Modulated ECM Effects
An Alternative to Skill Trading
|

Moac Tor
Cy-Core Industries Stain Confederation
304
|
Posted - 2015.11.06 23:10:48 -
[2] - Quote
FT Diomedes wrote:afkalt wrote:
That being said I've suggested before that they be barred from Rsebos - that seems fair. I'd also not mind a /minor/ scan res reduction?
I am perfectly okay with not allowing remote sensor boosting on a Heavy Interdictor. Suits me just fine. I don't see what that would solve. It is battlecruisers and battleships that are going to be shafted further down the pile in the overall meta as a result of this, scan res has little bearing on that. Ideally you would either need to reduce the EHP of the HIC and reduce its velocity so that it is vunrable to BCs and BSs when using the infinite point; or you could make its infinite drain a lot of cap and have a short cycle time so that it is vulnerable to neuts.
Modulated ECM Effects
An Alternative to Skill Trading
|

Moac Tor
Cy-Core Industries Stain Confederation
304
|
Posted - 2015.11.07 01:41:44 -
[3] - Quote
Trinkets friend wrote:The ability to turn off MWD's at 25km isn't too OP Its a shame you based your whole reasoning on the scram range being 25km when in fact it will actually reach up to 39.4km with the faction and 37.5km with the T2. This is further than BS neut range which is effectively the only counter for most battleships.
I agree 25km would have been reasonable. But with the currently suggested ranges I would give them a velocity penalty at the very least, and perhaps a EHP nerf across the board.
Modulated ECM Effects
An Alternative to Skill Trading
|

Moac Tor
Cy-Core Industries Stain Confederation
304
|
Posted - 2015.11.07 01:44:51 -
[4] - Quote
CCP Larrikin wrote:Suitonia wrote:A separate script that has reduced range (Maybe 40% of normal) would probably make this a bit more balanced. 37.5km Scrams on T2 HIC is incredibly powerful, and actually stronger than best faction linked heating Lachesis, obviously HICs can't get reps like a Lach can but they still have huge buffers and they will be incredibly problematic for small gangs, especially those without links. Yeah we've got this in our back pocket. We want to see how this works out, and if its too OP we'll introduce a new scrambling script with a shorter range. You definitely need to do this Larrikin. Glad to see you are thinking along the right lines already, but honestly this needs to be introduced before it even reaches tranquillity.
Modulated ECM Effects
An Alternative to Skill Trading
|

Moac Tor
Cy-Core Industries Stain Confederation
305
|
Posted - 2015.11.07 12:09:32 -
[5] - Quote
Nevyn Auscent wrote:Chainsaw Plankton wrote: I think my biggest question is what roles do frigates and destroyers play with 37.5km scrams being common on cruisers?
If you think HIC's are going to be common even with this change, you are quite delusional. HIC's are a highly specialised ship and will continue to be rare even after this change. Can I fly one? Yes, because I can fly anything subcap that is in the combat line (missing a couple of industrial T2's) Can most people fly a HIC? No. Will most people train to fly a HIC? Also no. People will train to what is flavour of the month. Plus do you not think most people can already fly or almost fly a HIC, the extra training will be trivial.
You really don't understand much if you can't see that HICs under this change will completely dominate the meta for small and medium gangs. It is glaringly obvious.
FT Diomedes wrote:Then you neuter it for it's anti-capital purposes.
The HIC's primary job is to effectively tackle Capital and Supercapital ships. Everything else is secondary to that.
I'll say it again, I do not care if bringing a HIC makes a "solo" roamer's life a little bit shorter and harder. We do not balance Eve so that "solo" roamers have an easier time. Nor do I care if it makes a gate camp more effective. If someone runs an effective gate camp, then it is on another party to bait them or trap them and kill them. Not to go whine on the forums about it.
HIC's are relatively large, clumsy ships - when you fit them to be the 150K EHP bricks about which some people are complaining. They cannot be repaired while they are doing their primary job. They live and die off their capacitor boosters. They have enough weaknesses not to become totally overwhelming, but they just gained some new power as a side effect of CCP's decision to add 5000mn MWD's. You keep claiming that you don't care if this kills solo roamers, although it will also have massive implications for small and medium gangs. Like I said above the ships that it will affect the most will be BSs and BCs, you will be able to kite and kill them with impunity with a 37.5km scram. I'm not too bothered about frigates, but BSs and BCs really don't need this nerf in the overall meta.
Modulated ECM Effects
An Alternative to Skill Trading
|

Moac Tor
Cy-Core Industries Stain Confederation
306
|
Posted - 2015.11.07 13:01:22 -
[6] - Quote
FT Diomedes wrote:Please post your "God-mode" roaming HIC fit. Then fly it and see what happens when it meets a prepared defender. Unless you avoid fitting it like a brick, you will find it arrives late to the party and is easy to catch. HIC's are great ships. I sold all my HAC's a while ago and replaced them with HIC's for home defense purposes. I do not take them roaming, however, because without rigging for warp speed and agility, it is just painful to fly (more like a BC than a Cruiser). And, if you have to run away from more numerous defenders, you will get caught and dos. I don't have many fitting for HICs, and so I just ran this one up in a minute. But it is glaringly obvious it will be overpowered even with a fit which I mocked up in a minute.
[Broadsword, Broadsword (PvP)] Damage Control II Nanofiber Internal Structure II Gyrostabilizer II Gyrostabilizer II
Adaptive Invulnerability Field II Adaptive Invulnerability Field II Republic Fleet Large Shield Extender Republic Fleet Large Shield Extender Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800 50MN Quad LiF Restrained Microwarpdrive
425mm AutoCannon II, Barrage M 425mm AutoCannon II, Barrage M 425mm AutoCannon II, Barrage M 425mm AutoCannon II, Barrage M 425mm AutoCannon II, Barrage M Warp Disruption Field Generator II, Focused Warp Disruption Script
Medium Core Defense Field Extender II Medium Core Defense Field Extender II
Cap Stable 2440 m/s Velocity 419 DPS @ 3km optimal + 27km falloff 587 DPS @ 1.2km optimal + 15km falloff 108,277 EHP with 267 Passive Regen 37.5km Scram!
Yes, it is pretty obvious even from my rushed fitting that these will be FOTM.
Modulated ECM Effects
An Alternative to Skill Trading
|

Moac Tor
Cy-Core Industries Stain Confederation
307
|
Posted - 2015.11.07 14:09:53 -
[7] - Quote
FT Diomedes wrote:Moac Tor wrote:FT Diomedes wrote:Please post your "God-mode" roaming HIC fit. Then fly it and see what happens when it meets a prepared defender. Unless you avoid fitting it like a brick, you will find it arrives late to the party and is easy to catch. HIC's are great ships. I sold all my HAC's a while ago and replaced them with HIC's for home defense purposes. I do not take them roaming, however, because without rigging for warp speed and agility, it is just painful to fly (more like a BC than a Cruiser). And, if you have to run away from more numerous defenders, you will get caught and die. I don't have many fitting for HICs, and so I just ran this one up in a minute. But it is glaringly obvious it will be overpowered even with a fit which I mocked up in a minute. Fit. Actually go fly that ship. See how quickly it gets into warp. See how it handles in a fight. Feel free to bring that brick on a roam. Any competent defender will catch it and kill it. All that EHP does not mean much once you are caught by the blob. That's why people do not roam in Battleships or Battlecruisers very often. That's why people roam in fast-as-**** kiting setups. So the blob cannot catch them. So they do not have to commit to a fight. When I see "Broadsword" reported in the intel channel, I am not going to think "OMG, I do not want to fight that!" I am going to get in my own HIC, grab a few friends in Battlecruisers and Battleships and come kill you. The next time, you will bring the standard Phantasm, Orthrus, OGB Tengu, Malediction, etc... The align time is 6.5s so pretty average for a cruiser hull and a LOT less than a BC.
I fly PvP battleships and battlecruisers in solo and small gang settings all the time and so I have a very good idea of what I am talking about.
"All that EHP does not mean much once you are caught by the blob."
Of course your going to die to a blob, that is irrelevant. I am talking about balancing these ships in a 1v1 or small to medium gang setting. Something which it sounds as though you do not have much experience with.
The fact is the fitting I posted will align and move faster than most cruisers, and has the EHP of a battleship, and has a 37.5km scram on top.
Modulated ECM Effects
An Alternative to Skill Trading
|

Moac Tor
Cy-Core Industries Stain Confederation
307
|
Posted - 2015.11.07 15:05:46 -
[8] - Quote
Trinkets friend wrote:Moac Tor,
That fit...the DPS numbers you quoted at extreme range are 10% of the optimal. So at 37km your Broadsword does 50 / 60 DPS.
It's still a tackle ship. It is, as FT Diomedes says, still a fat, sludgy brick. I could have gone for an artillery broadsword, although due to the state of artillery I figured it is generally a pretty terrible choice. Although that is a minmatar specific problem. So you are correct the fit that I linked would be needing to operate at around 20km although would have loads of extra room to play with if it needs.
You can achieve a very similar result with the Onyx though;
[Onyx, Onyx PvP] Damage Control II Ballistic Control System II Ballistic Control System II Ballistic Control System II
Adaptive Invulnerability Field II Adaptive Invulnerability Field II Republic Fleet Large Shield Extender Republic Fleet Large Shield Extender Medium Electrochemical Capacitor Booster I, Cap Booster 25 50MN Quad LiF Restrained Microwarpdrive
Heavy Assault Missile Launcher II, Caldari Navy Mjolnir Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Mjolnir Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Mjolnir Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Mjolnir Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Mjolnir Heavy Assault Missile Warp Disruption Field Generator II, Focused Warp Disruption Script
Medium Core Defense Field Extender II Medium Core Defense Field Extender II
That would give you 582dps @ 30.4 km, or you could fit javelin ammo or use rapid lights or HMLs and hit way beyond that. The rest of the stats are very similar to the Broadsword.
Also I don't understand why you think these will be a "fat, sludgy brick.". They are comparable to any other cruiser. I'd use that description for a a battleship or BC but definitely not a HIC (particularly the shield tanked ones). It will be more like an 'agile fast brick'. And you have to bare in mind that these will stop you from activating a MWD at 37.5km which means they will generally have the range control in almost all encounters.
If these are as powerful as they seem then people will soon be skilled up to level 5 to fly them, and so I wouldn't consider that a balancing factor, and would certainly not be good to balance so heavily on SP from a game design perspective.
Modulated ECM Effects
An Alternative to Skill Trading
|

Moac Tor
Cy-Core Industries Stain Confederation
307
|
Posted - 2015.11.07 16:11:44 -
[9] - Quote
afkalt wrote:Moac Tor wrote:Trinkets friend wrote:Moac Tor,
That fit...the DPS numbers you quoted at extreme range are 10% of the optimal. So at 37km your Broadsword does 50 / 60 DPS.
It's still a tackle ship. It is, as FT Diomedes says, still a fat, sludgy brick. I could have gone for an artillery broadsword, although due to the state of artillery I figured it is generally a pretty terrible choice. Although that is a minmatar specific problem. So you are correct the fit that I linked would be needing to operate at around 20km although would have loads of extra room to play with if it needs. You can achieve a very similar result with the Onyx though; [Onyx, Onyx PvP] Damage Control II Ballistic Control System II Ballistic Control System II Ballistic Control System II Adaptive Invulnerability Field II Adaptive Invulnerability Field II Republic Fleet Large Shield Extender Republic Fleet Large Shield Extender Medium Electrochemical Capacitor Booster I, Cap Booster 25 50MN Quad LiF Restrained Microwarpdrive Heavy Assault Missile Launcher II, Caldari Navy Mjolnir Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Mjolnir Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Mjolnir Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Mjolnir Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Mjolnir Heavy Assault Missile Warp Disruption Field Generator II, Focused Warp Disruption Script Medium Core Defense Field Extender II Medium Core Defense Field Extender II That would give you 582dps @ 30.4 km, or you could fit javelin ammo or use rapid lights or HMLs and hit way beyond that. The rest of the stats are very similar to the Broadsword. Also I don't understand why you think these will be a "fat, sludgy brick.". They are comparable to any other cruiser. I'd use that description for a a battleship or BC but definitely not a HIC (particularly the shield tanked ones). It will be more like an 'agile fast brick'. And you have to bare in mind that these will stop you from activating a MWD at 37.5km which means they will generally have the range control in almost all encounters. If these are as powerful as they seem then people will soon be skilled up to level 5 to fly them, and so I wouldn't consider that a balancing factor, and would certainly not be good to balance so heavily on SP from a game design perspective. (Also I don't usually claim that stuff broken. The last two times I did flag up issues was when Rise announced the Garmur and during the Ishtar and drone dominance meta, on both of which I was right and I remember similar arguments being used by people arguing that the garmur would be fine. I wouldn't be flagging this one up either unless it was obviously horribly broken) Onyx moves like a crippled slug. What's that, 1500ms or something? My BS are faster. You're also going to want a painter so lose some tank. 1991 m/s OH / 1410 m/s & 7.9 s align
The thing you have to remember is that you can use your scram defensively meaning that your going to have range control because you are turning off your opponents MWD @ 37.5 km. It is that fact coupled with the raw EHP and DPS of the HICs which are the game breakers.
Modulated ECM Effects
An Alternative to Skill Trading
|

Moac Tor
Cy-Core Industries Stain Confederation
307
|
Posted - 2015.11.07 17:39:49 -
[10] - Quote
afkalt wrote:I routinely roll in battleships both faster and into warp quicker and which can do north of 1200 DPS.
Sure, it's a meta changer but it's far from the end of days. It's not going to be HICs online. Yes it is a meta changer that screws both BSs and BCs, so its not good for the overall meta at all.
Modulated ECM Effects
An Alternative to Skill Trading
|
|

Moac Tor
Cy-Core Industries Stain Confederation
307
|
Posted - 2015.11.07 22:12:35 -
[11] - Quote
afkalt wrote:which means it's going to have a terrible time catching stuff. These things have weaknesses alright. "which means it's going to have a terrible time catching stuff. "
Are you serious?....
And they are no where near as slow as a hurricane. Unless you trying to confuse the issue by saying they are as slow as a hurricane which doesn't have a MWD on compared to an Onyx which does, in which case you will find a lot of cruisers are as slow as a hurricane in that scenario. It seems you are just pulling these facts out of thin air. I'd like to know where you are getting this info from as you haven't provided any factual evidence at all.
"zomg 200k ehp! a million dps! a super scramming bubble that breaks cloaks"
Now your just being stupid, no one has said that. Those of us that have a clue about small gang PvP are just flagging up that this will change the meta and push BCs and BSs into a bad place.
Modulated ECM Effects
An Alternative to Skill Trading
|

Moac Tor
Cy-Core Industries Stain Confederation
307
|
Posted - 2015.11.07 22:36:03 -
[12] - Quote
afkalt wrote:A lot of people in the thread are being hyperbolic and dumb.
A naked hurricane with a MWD does 1422m/s. The Onyx is 1410
Try it, slap a 50mn cold gas enduring on them both.
[Hurricane, mwd] [empty low slot] [empty low slot] [empty low slot] [empty low slot] [empty low slot] [empty low slot]
50MN Cold-Gas Enduring Microwarpdrive [empty med slot] [empty med slot] [empty med slot]
[empty high slot] [empty high slot] [empty high slot] [empty high slot] [empty high slot] [empty high slot] [empty high slot]
[Onyx, mwd] [empty low slot] [empty low slot] [empty low slot] [empty low slot]
50MN Cold-Gas Enduring Microwarpdrive [empty med slot] [empty med slot] [empty med slot] [empty med slot] [empty med slot]
[empty high slot] [empty high slot] [empty high slot] [empty high slot] [empty high slot] [empty high slot]
But by all means, tell me more about how I'm pulling these facts from thin air.....
So now that we've established that a BC is, in fact, faster than the HIC perhaps people can take a deep breath and start to be more rational. Ok fair enough I just double checked and they are fairly similar. I was thinking pre vanguard hurricanes, the recent buff to agility has obviously put them closer to HICs. That being said BCs and BSs are still going to suffer in the meta with these new super scramming HICs. If one ship has a 37.5km scram and the other one has a 9km scram then the one with 37.5km will dictate the engagement leaving the other ship with practically nothing they can do.
Modulated ECM Effects
An Alternative to Skill Trading
|

Moac Tor
Cy-Core Industries Stain Confederation
307
|
Posted - 2015.11.07 22:45:38 -
[13] - Quote
FT Diomedes wrote:Moac Tor wrote: Ok fair enough I just double checked and they are fairly similar. I was thinking pre vanguard hurricanes, the recent buff to agility has obviously put them closer to HICs. That being said BCs and BSs are still going to suffer in the meta with these new super scramming HICs. If one ship has a 37.5km scram and the other one has a 9km scram then the one with 37.5km will dictate the engagement leaving the other ship with practically nothing they can do.
Practically nothing a battleship can do at 37.5km to a Heavy Interdictor? Except shoot the living **** out of it. And neut it dry. While still being able to receive remote repairs. Battleships neuts don't reach that far which is why I suggested reducing the range of the scramming effect to 20km and then you'd be correct.
Also a lot of BS will not hit out to 37.5km, and even if they can they won't do enough damage to take down a HIC as they will lose DPS due to falloff. BCs are just completely screwed.
Hopefully you are starting to see the problem now.
Modulated ECM Effects
An Alternative to Skill Trading
|

Moac Tor
Cy-Core Industries Stain Confederation
307
|
Posted - 2015.11.08 02:01:29 -
[14] - Quote
Nevyn Auscent wrote:Moac Tor wrote: Battleships neuts don't reach that far which is why I suggested reducing the range of the scramming effect to 20km and then you'd be correct.
Also a lot of BS will not hit out to 37.5km, and even if they can they won't do enough damage to take down a HIC as they will lose DPS due to falloff. BCs are just completely screwed.
Hopefully you are starting to see the problem now.
You obviously haven't read the new neut thread that comes in at the same time. BS can neut the HIC dry at that range, it will take a fraction longer and the cap booster will last longer. But they can do it. Battleship weapons also reach out to 37km pretty happily, unless you happen to be flying a Blaster BS I suppose with no range improvements. And BC's get a bonus to their range as well, making most of their weapons reach to at least 37km again unless you are talking the shortest range versions. BS & BC are not going to really be hurt by this. It's as bad an argument as 'think of the newbies' Heavy neuts are operating at 50% effectiveness at 30km, so again they won't reach. Battleships using torps, autocannons and blasters won't be able to hit either. It is the same story for BCs except that their range is a lot less and they do not have the option to nuet, so again, they are heavily impacted. It seems you don't understand battleships or battlecruisers as well as you think.
Modulated ECM Effects
An Alternative to Skill Trading
|

Moac Tor
Cy-Core Industries Stain Confederation
307
|
Posted - 2015.11.08 02:56:57 -
[15] - Quote
Trinkets friend wrote:I am not sure what selective-reading crack pipe you're hitting, but the neut will still be working at 37km. A heavy neut will have the neuting power of a medium neut at that range 37km is almost 200% falloff for a heavy neut. You'll be doing around 6% of your neuting power, so it is basically worthless. 36 cap drained every 24 seconds to be precise. I am not sure what crack pipe your hitting but it must be some good stuff *chuckles*
Trinkets friend wrote:If you also consider the BS which get flown the most, your Onyx / Broadsword in a one on one are going to struggle. Rattlesnake with Ogres is going to lay down a good 850-950 DPS on the HIC at 37km. Sure, the HIC can move around for a while (couple of minutes with MWD on) but it's not dodging drone or cruise missile DPS from a Rattlesnake. Domi's? Same as the Snake.
Geddon? 550 DPS from drones and full neuting to 38km, 50% to 50km. HIC will cap out pretty damn quick. Bhaalgorn, even easier, and it gets 30km webs.
Machariel might suffer a tad if it gets scrammed, but again, it's got a hefty tank and will do a decent whack of DPS against the sig-bloated HIC.
I don't know what else really gets used in terms of BS these days, maybe a megathron or two. So yes, you'll be able to kite the mega doing 500 DPS with the Onyx, for a couple of minutes until you cap out, and then you're going to have to hope your tank holds up.
Tempests? Utility highs and good falloff from ACs, not too bad.
At the end of the day, the HIC will be a threat to some BS, but not others. The HIC will be able to kill any small gang or solo gameplay for blaster mega, hyperion, brutix, AC tempest, maelstrom (have a look, ACs will barely tickle a HIC at that range), torp typhoon, hurricane, cyclone (unless HML), harbinger. There are probably more but that is just off the top of my head. A lot of this would be negated if the scram were 20km or 25km as you first believed a couple of posts ago. Is it worth pushing all those ships down in the meta...
Trinkets friend wrote:In gang work, your BS is basically counting on getting scrammed. Big Miker might have a bit more trouble making zomg solo videos with 37.5km scram HICs, but he'll adapt I am sure (like, dualpropsfor a start). Mostly by not engaging brawling gangs which field HICs, r ensuring he starts the engagement at range and spreads the HIC away from the other ships. So your only option when facing a HIC is to not take the fight. A lot of fights that BSs and BCs could have otherwise taken will be off limits now if a HIC is around. Again is it worth it when the HIC would still be a great ship with a 20km scram.
Trinkets friend wrote:The 37.5km scramming HIC is FINALLY an answer to the cruisers online kite meta which so annoys everyone who wants to brawl, or use armour, r doesn't want to have to deploy boosts just to compete. This is, frankly, a vital tool for hard-countering shield kiters and giving gangs of slower brawlers an ability to turn off MWD's, overhaul their enemies, and overwhelm them with DPS. Kiting cruisers such as the long pointing orrthus and garmur will still be able to point above HIC range. I'm a big proponent of nerfing those ships in the meta from the day they were released, but what will really kill them though is the new missile disruptors. This extended HIC range isn't necessary or going to work against a good Orthus or Garmur pilot.
I agree with you that HICs having this extended scram is a much needed tool in their arsenal, although I think at the currently proposed range it is overkill that whilst hurting some ships that do deserve to be pushed down in the meta, it will hurt twice as many that don't. And as I said earlier the new missile disruptors will take care of a lot of the kitey missile BS that goes on at the moment without needing this over the top long scram range.
Modulated ECM Effects
An Alternative to Skill Trading
|

Moac Tor
Cy-Core Industries Stain Confederation
310
|
Posted - 2015.11.09 21:52:11 -
[16] - Quote
I don't think people realise how strong it is to have extra scram range over your opponent. By using it defensively you basically get complete range control. A HIC with its MWD active will have the speed advantage over any other ship in the game when a scram is applied.
So with the range control advantage you are forced to engage the HIC at range, this will be around 35km. What this means in its essence is that anything that cannot out damage and out tank a HIC at that range will either be dead or at best will be held in place until the fight escalates.
I don't think many in this thread are understanding this fact; every extra KM of scram range you give a ship means it is pushing more and more ships into a position where they are in a position where they cannot engage.
There will be a couple of counters such as a rapier and arazu combo for example, although these counters are too few and far between, and a lot of them will be pushed out of being able to engage due to not being able to break the HIC tank without backup.
Hopefully this summarises the crux of the issue in its essence.
Modulated ECM Effects
An Alternative to Skill Trading
|

Moac Tor
Cy-Core Industries Stain Confederation
310
|
Posted - 2015.11.10 01:19:29 -
[17] - Quote
FearlessLittleToaster wrote:Moac Tor wrote:I don't think people realise how strong it is to have extra scram range over your opponent. By using it defensively you basically get complete range control. A HIC with its MWD active will have the speed advantage over any other ship in the game when a scram is applied.
I don't think many in this thread are understanding this fact; every extra KM of scram range you give a ship means it is pushing more and more ships into a position where they are in a position where they cannot engage. At 37.5+km you have pushed the majority of ship in eve into this position as they cannot out damage a HIC at this distance. And very much the same can be said about the current long pointing kiting ships; fly one or watch it orbit you out of reach until you die or the other player gets bored. So it seems that the feedback in this thread can almost be distilled down to two possible options: 1. Implement the HICs as proposed, with a 35km scram, to give everyone not in a Garmur a way to catch one 2. Make the Garmur less powerful somehow. Or keep the scram range but make it so that the HIC cannot activate a propulsion module with it active. That would still be a heavy nerf to kitey ships without it negatively impacting everything else.
Modulated ECM Effects
An Alternative to Skill Trading
|

Moac Tor
Cy-Core Industries Stain Confederation
317
|
Posted - 2015.11.17 18:43:08 -
[18] - Quote
Well, seeing as there has been no shift on this yet from CCP I guess i'll reserve this space for the "I told you so comment" for when this is on tranquillity and people are complaining about it on the forums and I can link back to this.
In the mean time, I might as well start using (abusing) HICs.
Modulated ECM Effects
An Alternative to Skill Trading
|

Moac Tor
Cy-Core Industries Stain Confederation
330
|
Posted - 2015.11.21 14:52:09 -
[19] - Quote
Stitch Kaneland wrote:Got to test out the devoter on SiSi and i believe its going to be a beast. 500+ dps on something with ultimate range control is pretty nasty. I look forward to abusing it on tranquility.
Had a geddon neut me while using the WDFG and didnt seem like much of an issue out at uber scram range. Single medium cap booster was more than enough to keep tackle and rep running. Since neuts have falloff now, its not all that hard to keep them in falloff and basically brush off a medium neuts worth of discharge.
So the whole neuting a HIC out as a counter doesnt seem viable unless youre flying a curse or bhaal. Wont be **** i can do in say a BC. Cant MJD away from it, cant neut it, wont have the dps to kill it at that range. So short of putting 100mn ABs on everything id say bigger ship roaming will die.
Welcome to the new era of Instalock HIC gate campers. Gate camping buff, big ship nerf (cause they really needed it, you know). Combined with the MJD destroyer, these things will be everywhere. So exactly as I predicted and others had disagreed strongly against. Well I take no satisfaction tbh that my prediction was correct. Hopefully people are beginning to understand these are too powerful now.
I am actually surprised that a geddon with neut range bonus cannot have any effect though, that leaves standard heavy neuts and anything with short range weapons with no chance. I expected that to be the case although I did expect the geddon to possibly be a good counter. Perhaps your opponent had low skills as it doesn't seem right that a geddon has no impact even if you are scramming at max range.
Modulated ECM Effects
An Alternative to Skill Trading
|

Moac Tor
Cy-Core Industries Stain Confederation
331
|
Posted - 2015.11.21 15:59:07 -
[20] - Quote
Stitch Kaneland wrote:In a 1v1 scenario, i see HICs as a non-issue. Worst case scenario, ill just slow boat back to gate. What im most worried about are the HICs with no guns, double plated with sebos waiting on a gate with their gang/fleet/camp etc. Or the one HIC that holds you for 30seconds till the rest of the gang gets there. That is my main concern. I see no counter to that short of blobbing the **** out of them in typical n+1 fashion. Which like you said, is ishtars online all over again. That is assuming that you are fighting on a gate, and even then that is a long burn back to the gate in an BS or BC unless you are AB fit, plenty of time for hostile reinforcement to arrive on the other side.
This will definitely shift the meta towards AB, I can see oversized ABs on BCs and perhaps on BSs becoming a lot more common. Or more likely people just won't use BSs and BCs for solo or small gang.
Modulated ECM Effects
An Alternative to Skill Trading
|
|

Moac Tor
Cy-Core Industries Stain Confederation
331
|
Posted - 2015.11.21 20:09:39 -
[21] - Quote
Harvey James wrote:Stitch Kaneland wrote:Harvey James wrote:so does using a WDFG actually prevent you from using normal disruptors or scrams? I dont think it prevents you from using standard disruptors/scrams (havent tested). When you have a scram with the same range as a linked disruptor though, why waste the mid(s)? it would allow you too scram a cynabal and just point another target until someone else could scram it, this assumes only 1 WDFG ofc, my thoughts being for such powerful abilities shouldn't a drawback be added? also on a physics point of view wouldn't this mod prevent the weaker mods field from projecting through? - limit to 1 WDFG per ship (like dictors have) - disallow normal points being usable at the same time p.s. can rep bots work when normal reps don't? You can also fit up to 6 infinite points. You'd have to sacrifice guns but if you wanted dedicated fleet tackle then I believe it is possible to run all 6 at once. The fitting requirements are not that high. That is also not including standard mid slot point and webs if you really wanted to go all out. So no idea what HandelsPharmi above was going on about.
Modulated ECM Effects
An Alternative to Skill Trading
|

Moac Tor
Cy-Core Industries Stain Confederation
331
|
Posted - 2015.11.21 21:00:32 -
[22] - Quote
FT Diomedes wrote:Moac Tor wrote:Harvey James wrote:Stitch Kaneland wrote:Harvey James wrote:so does using a WDFG actually prevent you from using normal disruptors or scrams? I dont think it prevents you from using standard disruptors/scrams (havent tested). When you have a scram with the same range as a linked disruptor though, why waste the mid(s)? it would allow you too scram a cynabal and just point another target until someone else could scram it, this assumes only 1 WDFG ofc, my thoughts being for such powerful abilities shouldn't a drawback be added? also on a physics point of view wouldn't this mod prevent the weaker mods field from projecting through? - limit to 1 WDFG per ship (like dictors have) - disallow normal points being usable at the same time p.s. can rep bots work when normal reps don't? You can also fit up to 6 infinite points. You'd have to sacrifice guns but if you wanted dedicated fleet tackle then I believe it is possible to run all 6 at once. The fitting requirements are not that high. That is also not including standard mid slot point and webs if you really wanted to go all out. So no idea what HandelsPharmi above was going on about. Go ahead and try fitting and running six points with propulsion module, cap booster, and tank. Then remember that remote repairs do not work when any WDFG is active (scripted or not). I didn't say that it was ideal, just that it is possible and you still have plenty of PG and CPU for fitting tank even with all your high slots full of them.
Modulated ECM Effects
An Alternative to Skill Trading
|

Moac Tor
Cy-Core Industries Stain Confederation
331
|
Posted - 2015.11.21 23:28:07 -
[23] - Quote
Daemun Khanid wrote:Love this change. Gives a purpose for hics in lowsec and helps combat the "RUN AWAY" meta. If you see a hic and make the decision to engage you'd better be committed. Far too many bc's running around lowsec with mjd and fit to kill/neut anything fast enough to get inside normal scram range. Its not remotely op, its a new tactical tool for fighting against risk adverse enemies thats still far too expensive for most gangs to risk in large numbers. You must be the first person I've heard complaining about the dominance of BC's in low sec. *chuckles*
Modulated ECM Effects
An Alternative to Skill Trading
|

Moac Tor
Cy-Core Industries Stain Confederation
331
|
Posted - 2015.11.21 23:48:23 -
[24] - Quote
Daemun Khanid wrote:Moac Tor wrote:Daemun Khanid wrote:Love this change. Gives a purpose for hics in lowsec and helps combat the "RUN AWAY" meta. If you see a hic and make the decision to engage you'd better be committed. Far too many bc's running around lowsec with mjd and fit to kill/neut anything fast enough to get inside normal scram range. Its not remotely op, its a new tactical tool for fighting against risk adverse enemies thats still far too expensive for most gangs to risk in large numbers. You must be the first person I've heard complaining about the dominance of BC's in low sec. *chuckles* Its not dominance, its annoyance. A properly fit and flown bc can be very hard to catch without shipping into a gang specifically fit for the purpose (ussually with ewar.) Lately we just ignore most bc's we see on dscan because you know he's gonna be mjd anti-frig fit. Sneaking a hic on top of them from just outside dscan range will be a nice potential counter. Do you not think a BC should have some defence against a frigate gang...
Also is there any reason you can't fit a small nos on your frigate to counter his neut, and use your signature to avoid his DPS.
Also please don't tell me you fly Garmur's and are then complaining about MJDing BCs, becuase if so then no wonder they are MJDing away from risk averse garmur and kitey frigate gangs.
Modulated ECM Effects
An Alternative to Skill Trading
|

Moac Tor
Cy-Core Industries Stain Confederation
331
|
Posted - 2015.11.22 00:22:47 -
[25] - Quote
Daemun Khanid wrote:Moac Tor wrote:Daemun Khanid wrote:Moac Tor wrote:Daemun Khanid wrote:Love this change. Gives a purpose for hics in lowsec and helps combat the "RUN AWAY" meta. If you see a hic and make the decision to engage you'd better be committed. Far too many bc's running around lowsec with mjd and fit to kill/neut anything fast enough to get inside normal scram range. Its not remotely op, its a new tactical tool for fighting against risk adverse enemies thats still far too expensive for most gangs to risk in large numbers. You must be the first person I've heard complaining about the dominance of BC's in low sec. *chuckles* Its not dominance, its annoyance. A properly fit and flown bc can be very hard to catch without shipping into a gang specifically fit for the purpose (ussually with ewar.) Lately we just ignore most bc's we see on dscan because you know he's gonna be mjd anti-frig fit. Sneaking a hic on top of them from just outside dscan range will be a nice potential counter. So you are flying in frigate gangs and you complain that BCs are an annoyance. Why should a BC not have some defence against a frigate gang. And it is relatively easy to counter that defence, fit a small nos to counter his neut, and use your signature to avoid his DPS. Unless you are complaining that your kitey frigate gang cannot engage him risk free with a long point without him MJDing away, in which case I have even less sympathy. Is this thread about hics or is it just a place for you to try and argue something you clearly dont have a clue about. I and many others are simply pointing out that the HIC long point adversely affects the BC and BS meta. I do find it somewhat ironic that someone who flys frigate gangs (dominant in the current meta) is struggling against BCs. I've just pointed out how to counter BCs in my above post, I suggest instead of attacking me you take note unless you wish to continue struggling against BCs.
Modulated ECM Effects
An Alternative to Skill Trading
|

Moac Tor
Cy-Core Industries Stain Confederation
331
|
Posted - 2015.11.22 00:42:35 -
[26] - Quote
Daemun Khanid wrote:Your counters are misguided. If it were that easy it wouldnt be an issue and your still missing the point. Its not about struggling its about a class/fit that needs a more appropriate counter. Hics are designed to catch things. This change makes them viable at doing so in lowsec. Back on the subject of the actual thread, anything that forces ppl to actually stay and fight is a good thing. My counters are tried and tested, and I never said it was easy but then it shouldn't be fighting a BC in a frigate. But no matter, I am happy if you overlook this as it means more easy targets who don't fully understand the PvP mechanics.
But anyway to the point of the thread, as for forcing people to stay and fight, what will actually happen as pointed out and as evidenced from tests on Singularity is that the HIC will kite you at range relatively risk free until either he kills you or backup arrives.
Modulated ECM Effects
An Alternative to Skill Trading
|

Moac Tor
Cy-Core Industries Stain Confederation
331
|
Posted - 2015.11.22 01:29:18 -
[27] - Quote
Daemun Khanid wrote:Moac Tor wrote:Daemun Khanid wrote:Your counters are misguided. If it were that easy it wouldnt be an issue and your still missing the point. Its not about struggling its about a class/fit that needs a more appropriate counter. Hics are designed to catch things. This change makes them viable at doing so in lowsec. Back on the subject of the actual thread, anything that forces ppl to actually stay and fight is a good thing. My counters are tried and tested, and I never said it was easy, but then it shouldn't be fighting a BC in a frigate. But no matter, I am happy if you overlook this as it means more easy targets who don't fully understand the PvP mechanics. But anyway to the point of the thread, as for forcing people to stay and fight, what will actually happen as pointed out and as evidenced from tests on Singularity is that the HIC will kite you at range relatively risk free until either he kills you or backup arrives. Then your counters are tried and tested against poorly fitted bc's for the job. Keeping you held down until others can get on target is kinda the point. Interceptors, interdictors and hics all serve that specific purpose. I'll just say that a single svipul can very easily single handedly hold down any BC if you know what you are doing, the only real problem will be ECM. The same logic can easily be applied to a standard frigate although it is more risky. Like I said, BCs are very weak against smaller ships in the current meta. It is against cruisers and above where they start to become more useful.
Modulated ECM Effects
An Alternative to Skill Trading
|

Moac Tor
Cy-Core Industries Stain Confederation
331
|
Posted - 2015.11.22 01:59:37 -
[28] - Quote
FT Diomedes wrote:Moac Tor wrote:I'll just say that a single svipul can very easily single handedly hold down any BC if you know what you are doing, the only real problem will be ECM. The same logic can easily be applied to a standard frigate although it is more risky. Like I said, BCs are very weak against smaller ships in the current meta. It is against cruisers and above where they start to become more useful. As it should be... Exactly, I've got no problem with frigates and smaller ships being strong against BCs in the current meta, because BCs excel against cruisers and above. They slot into place quite nicely at the moment.
Daemun Khanid wrote:A single svipul in scram range will be double neuted, double webbed and dead or if its a 10mn fit will be forced off grid if it can do so before it hits zero cap. Just ask ole stitch there, he's been posting in this thread and enjoys flying bc's in lowsec to great effectiveness. In fact i have an onyx sitting in hanger that I mistakenly fit out months ago specifically to catch his bc's before realizing that the scripted disruptor doesnt shut down mjd's.
If your specifically gearing a BC to fight frigates your gimping your fit, they don't have many native strengths against smaller ships and can very easily be pinned down. Sure you can get a semi effective anti frigate BC, like everything else in eve if you gimp your fit you can make it good at one specific task, although it is going to suck against everything else and still won't be the best ship for the job vs frigates either.
On the other hand you could be complaining about navy BCs which are slightly more geared towards damage application vs smaller targets, but that is a trait of the navy line which I think most people are happy with.
Modulated ECM Effects
An Alternative to Skill Trading
|

Moac Tor
Cy-Core Industries Stain Confederation
331
|
Posted - 2015.11.22 02:26:27 -
[29] - Quote
Daemun Khanid wrote:You simply seem to fail to grasp the entire point and dont have experience with slippery fits. A fit isnt gimped when its doing precisely what its meant to do. I have actually fought and killed plenty of slippery fits, I wouldn't consider any BC to be very slippery.
Try fighting a phantasm or nano nightmare with defensive webs and scram, or T3 with fuel catalyst and oversized AB and you'll see what a proper slippery fit is. BCs are one of the least capable classes of ship to be able to fit as you suggest. They don't get that much benefit from an oversized AB, and are natively slow, and generally lack midslots to fit defensive web and scrams especially if you fit MJD.
Yes those fits are tough to fight, but there are plenty of counters, and that method of fighting is hardly limited to BCs, in fact BCs are particularly bad at it.
Modulated ECM Effects
An Alternative to Skill Trading
|

Moac Tor
Cy-Core Industries Stain Confederation
331
|
Posted - 2015.11.22 14:06:03 -
[30] - Quote
Stitch Kaneland wrote:My fits were designed to counter your frig gangs that were risk averse and just wanted to kite. I was forcing you to commit to me, by coming in to scram. But a BC should not have any options and should be forced to just sit their and get pinned by a 10 man risk averse frigate gang... Well luckily now they can if they bring a HIC.
No more MJDing BCs that force an opponent to come into scram range, and no more epic solo battleship videos from the likes of skilled pilots such as Big Miker and others.
Normality resumed and and we can get back to the relaxing and unskilled business of risk averse long range kitey gangs.
Modulated ECM Effects
An Alternative to Skill Trading
|
|

Moac Tor
Cy-Core Industries Stain Confederation
331
|
Posted - 2015.11.23 15:03:43 -
[31] - Quote
Stitch Kaneland wrote:This change is not a requirement to catch the slippery BCs. Your gang's unwillingness to ship into something outside of amarr RP was the reason you struggled against my fits. The irony of Daemun's point is that this change won't actually have any affect whatsoever on 'true' slippery fits, in fact they will become much more dominant in the current meta as an oversized afterburner is not affected by the HIC long scram.
Modulated ECM Effects
An Alternative to Skill Trading
|

Moac Tor
Cy-Core Industries Stain Confederation
331
|
Posted - 2015.11.23 16:26:08 -
[32] - Quote
Daemun Khanid wrote:[--stuff--- Which part of his fit is very easy to counter already without a HIC do you not understand?
Stitch even says this himself, all you needed to do was bring a prophecy or harbinger if your amarr loyalist's and you would have destroyed him. Heck he didn't even have any cap defense so you could have just bought a curse, pilgrim or sentinel, once his cap is gone he cannot activate the MJD or much else.
Seriously, BCs are not particularly powerful at the moment, and the MJD is just a small tool in the BC and BS arsenal that gives them a couple of get outs in edge scenarios such as kiting frigates, in a lot of situations it is useless and not worth the mid slot. It is hardly the all powerful module that requires a direct hard counter.
Again you probably will claim we are being stupid and don't know what we are talking about without bothering to actually think and change your blinkered mindset. Your too fixated on your frigates and not looking at the wider picture here.
Daemun Khanid wrote: the point is it gives the hic an actual use in lowsec. I can agree with you here, the HIC needs some changes, but the point about the 37.5km scram and turning into a solo monster is where we disagree.
Modulated ECM Effects
An Alternative to Skill Trading
|

Moac Tor
Cy-Core Industries Stain Confederation
332
|
Posted - 2015.11.29 23:56:55 -
[33] - Quote
Daemun Khanid wrote:All debate about whether the scram range is a good thing or not aside (I still think it is) how about a mwd penalty? It is good to see you have come around in the end Daemun. This is pretty much what I suggested needed to be implemented a couple of pages back.
Moac Tor wrote:Or keep the scram range but make it so that the HIC cannot activate a propulsion module with it active. That would still be a heavy nerf to kitey ships without it negatively impacting everything else. I'd be happy with an 80% speed nerf also. The main thing to me is that the HIC doesn't turn into a solo kitey ship but at the same time maintaining its role as an excellent primary tackling ship.
Modulated ECM Effects
An Alternative to Skill Trading
|

Moac Tor
Cy-Core Industries Stain Confederation
334
|
Posted - 2015.12.05 15:06:28 -
[34] - Quote
HICs are complete BS, I have fought a few on the test server and all they do is set orbit at 30km and turn off your MWD and travel at 1400m/s + and therefore they can easily kite you. Sorry this is completely boring as it eliminates the viability of a majority of ships in the meta.
If this change was intended to make PvP more one dimensional and boring then it is a resounding success, well done CCP.
Modulated ECM Effects
An Alternative to Skill Trading
|

Moac Tor
Cyber Core Stain Confederation
362
|
Posted - 2015.12.10 22:06:44 -
[35] - Quote
Stitch Kaneland wrote:Morrigan LeSante wrote:Daemun Khanid wrote:Bezdar22 wrote:this new hic change is really bad. the focus point can scam u from 30 k then the hic can still move ove 1.2 k with battleship tank while ur stuck and unable to move .whats the point of training recon class ships then . plz balance that ECM, neuts (curse), damps. Problem solved I'd have went for "cloak", but those work too. What you're doing YOLOing about in an unsupported combat recon is beyond me. He doesnt YOLO around solo in a recon. He normally has 3-5 other guys with him when he's in his rook/curse. Speaking of curses, now that neuts have falloff, whats curse optimal range on med neuts? Could a HIC operate scram in deep falloff of neuts with a cap injector? I know on the test server i was able to shrug off a heavy neut in my devoter. Your looking at 24km optimal for the new compacts neuts and 30km for the T2 neuts. So it is not a hard counter. A Lachesis or arazu with damps is probaby your best bet to shut them down.
The main point though is it is another skill-less ship much like the garmur and orthus.
Modulated ECM Effects
An Alternative to Skill Trading
|

Moac Tor
Cyber Core Stain Confederation
362
|
Posted - 2015.12.16 17:38:49 -
[36] - Quote
TinkerHell wrote:I honestly dont know how i missed this.
My first experience of this new HIC was engaging a Devoter with our 4 man gang, while the devoter ran circles around us going 3.7kms with heat, with a 1.5k dps tank, decent buffer and a 40km scram. (using links) I could get a Broadsword to go even faster!! Not to mention i could easily set up a gang of plated Phobos/Devoters that have long range scrams and 500 dps each. Plus as the scram module is in the high slot i now have lots of spare mid slots on the phobos...
Who in the world thought giving a HIC a 40km scram was a good idea? The Adrestia was meant to be op with its long range scram and the HICs goes further....talk about stealing the long range scram role from the arazu and lachesis, which were powerful but also had weak tanks to make up for their ewar abilities. While the HIC has the scram and a huge tank...
Lets not forget that you allow HICs also now to overheat their scram to shorten the duration to 4 seconds...So i dont believe you can call it balanced because they cant get reps. How long does it take a logi pilot to see the broadcast, react, lock and apply their reps? If only this exact specific scenario had been mentioned countless times along with many other reasons as to why these HICs are completely broken by players in this thread.
If only we had made the suggestion that CCP needs to nerf the range or disable prop mods with this overpowered scram before they were released onto tranquillity.
(end of sarcasm)
Modulated ECM Effects
An Alternative to Skill Trading
|
|
|
|